Champion

Champion

Acolyte 2nd Transcendent Job

Eventually, the Monk realizes the limits of the human mind and body... The force in his punches is feared, but his spirit is unsatisfied: His mind, body and spirit are not yet in perfect harmony. Through intense dedication and rigorous training, the Monk can finally tap into the total strength of his entire being as a Champion of faith.

Highlighted skill levels can only be unlocked if you have spend a total of 120 skill points. It's called Job Breakthrough.
Spirit Bomb Refining Skill Image Spirit Bomb Refining
Passive Skill
Levels Description
Level 1 Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 1% Atk boost for each spirit bomb of Finger Offensive
Level 2 Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 2% Atk boost for each spirit bomb of Finger Offensive
Level 3 Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 3% Atk boost for each spirit bomb of Finger Offensive
Level 4 Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 4% Atk boost for each spirit bomb of Finger Offensive
Level 5 Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 5% Atk boost for each spirit bomb of Finger Offensive
Level 6 Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 6% Atk boost for each spirit bomb of Finger Offensive
Level 7 Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 7% Atk boost for each spirit bomb of Finger Offensive
Level 8 Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 8% Atk boost for each spirit bomb of Finger Offensive
Level 9 Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 9% Atk boost for each spirit bomb of Finger Offensive
Level 10 Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 10% Atk boost for each spirit bomb of Finger Offensive
Critical Explosion -Break Skill Image Critical Explosion -Break
Passive Skill
Requires Spirit Bomb Refining Lv.3*
Levels Description
Level 1 In Critical Explosion status, Monk gains 1 STR
Level 2 In Critical Explosion status, Monk gains 2 STR
Level 3 In Critical Explosion status, Monk gains 3 STR
Level 4 In Critical Explosion status, Monk gains 4 STR
Level 5 In Critical Explosion status, Monk gains 5 STR
Level 6 In Critical Explosion status, Monk gains 6 STR
Level 7 In Critical Explosion status, Monk gains 7 STR
Level 8 In Critical Explosion status, Monk gains 8 STR
Level 9 In Critical Explosion status, Monk gains 9 STR
Level 10 In Critical Explosion status, Monk gains 10 STR
Fist Refining Skill Image Fist Refining
Passive Skill
Levels Description
Level 1 Atk +6 more when using Knuckles class weapon or bare-handed
Level 2 Atk +12 more when using Knuckles class weapon or bare-handed
Level 3 Atk +18 more when using Knuckles class weapon or bare-handed
Level 4 Atk +24 more when using Knuckles class weapon or bare-handed
Level 5 Atk +30 more when using Knuckles class weapon or bare-handed
Tiger Knuckle Fist Skill Image Tiger Knuckle Fist
Active Skill
Casting Range: 1.5m
Requires At least level 1 Combo Finish*
Levels Delay SP Description
Level 1 1.5s 7 The target must endure the combo skills after Combo Finish, This skill deals 140% Dmg to a single enemy, with a 20% to fix the target for 2 seconds. When Tiger Knuckle Fist is put in Auto-skill Bar, Chain Combo, Combo Finish and Tiger Knuckle Fist will automatically be released after triggering Triple Attack
Level 2 1.4s 13 The target must endure the combo skills after Combo Finish, This skill deals 240% Dmg to a single enemy, with a 30% to fix the target for 4 seconds. When Tiger Knuckle Fist is put in Auto-skill Bar, Chain Combo, Combo Finish and Tiger Knuckle Fist will automatically be released after triggering Triple Attack
Level 3 1.3s 19 The target must endure the combo skills after Combo Finish, This skill deals 340% Dmg to a single enemy, with a 40% to fix the target for 6 seconds. When Tiger Knuckle Fist is put in Auto-skill Bar, Chain Combo, Combo Finish and Tiger Knuckle Fist will automatically be released after triggering Triple Attack
Level 4 1.2s 27 The target must endure the combo skills after Combo Finish, This skill deals 440% Dmg to a single enemy, with a 50% to fix the target for 8 seconds. When Tiger Knuckle Fist is put in Auto-skill Bar, Chain Combo, Combo Finish and Tiger Knuckle Fist will automatically be released after triggering Triple Attack
Level 5 1.1s 35 The target must endure the combo skills after Combo Finish, This skill deals 540% Dmg to a single enemy, with a 60% to fix the target for 10 seconds. When Tiger Knuckle Fist is put in Auto-skill Bar, Chain Combo, Combo Finish and Tiger Knuckle Fist will automatically be released after triggering Triple Attack
Chain Crush Combo Skill Image Chain Crush Combo
Active Skill
Casting Range: 1.5m
Special Cost: Spirit Bomb x2 And Combo Finish/Tiger Knuckle Fist x1
Requires Tiger Knuckle Fist Lv.3*
Levels Delay SP Description
Level 1 1.5s 25 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 500% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 2 1.5s 30 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 600% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 3 1.5s 35 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 700% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 4 1.5s 40 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 800% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 5 1.5s 45 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 900% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 6 1.5s 50 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 1000% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 7 1.5s 55 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 1100% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 8 1.5s 60 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 1200% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 9 1.5s 65 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 1300% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 10 1.5s 70 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 1400% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 11 1.5s 70 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 1600% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 12 1.5s 70 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 1800% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 13 1.5s 70 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 2000% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 14 1.5s 70 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 2200% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Level 15 1.5s 70 The target must endure the combo skills after Combo Finish/Tiger Knuckle Fist, this skill deals 2400% Dmg to a single enemy. When Chain Crush Combo is put in Auto-skill Bar, Chain Combo, Combo Finish, Tiger Knuckle Fist and Chain Crush Combo will automatically be released after triggering Triple Attack
Preemptive Strike Skill Image Preemptive Strike
Passive Skill
Levels Description
Level 1 Increases ASPD of monk by 4%
Level 2 Increases ASPD of monk by 6%
Level 3 Increases ASPD of monk by 8%
Level 4 Increases ASPD of monk by 10%
Level 5 Increases ASPD of monk by 12%
Level 6 Increases ASPD of monk by 14%
Level 7 Increases ASPD of monk by 16%
Level 8 Increases ASPD of monk by 18%
Level 9 Increases ASPD of monk by 20%
Level 10 Increases ASPD of monk by 22%
Finger Offensive Skill Image Finger Offensive
Active Skill
Casting Range: 8.0m
Cast Time: 2.0s
Requires Investigate Lv.3*
Levels CD SP Description
Level 1 5.0s 13 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 100% Dmg
Level 2 5.0s 15 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 150% Dmg
Level 3 5.0s 16 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 200% Dmg
Level 4 5.0s 17 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 250% Dmg
Level 5 5.0s 19 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 300% Dmg
Level 6 4.6s 21 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 320% Dmg
Level 7 4.2s 23 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 340% Dmg
Level 8 3.8s 25 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 360% Dmg
Level 9 3.4s 27 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 380% Dmg
Level 10 3.0s 29 Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 400% Dmg
Blade Stop Skill Image Blade Stop
Active Skill
Casting Range: 2.0m
Special Cost: Spirit Bomb x1
Levels Delay SP Description
Level 1 1.0s 15 Enters 1.1 sec guidance, During which if the caster takes auto attack, the attacker will enter a 10 sec no-move status with the monk if it is 2m near.
Level 2 1.0s 15 Enters 1.2 sec guidance, During which if the caster takes auto attack, the attacker will enter a 20 sec no-move status with the monk if it is 2m near. As the skill levels up, Monk could use some skills in no-move status: Lv.2 Finger Offensive.
Level 3 1.0s 15 Enters 1.3 sec guidance, During which if the caster takes auto attack, the attacker will enter a 30 sec no-move status with the monk if it is 2m near. As the skill levels up, Monk could use some skills in no-move status: Lv.2 Finger Offensive; Lv.3 Investigate
Level 4 1.0s 15 Enters 1.4 sec guidance, During which if the caster takes auto attack, the attacker will enter a 40 sec no-move status with the monk if it is 2m near. As the skill levels up, Monk could use some skills in no-move status: Lv.2 Finger Offensive; Lv.3 Investigate; Lv.4 Chain Combo
Level 5 1.0s 15 Enters 1.5 sec guidance, During which if the caster takes auto attack, the attacker will enter a 50 sec no-move status with the monk if it is 2m near. As the skill levels up, Monk could use some skills in no-move status: Lv.2 Finger Offensive; Lv.3 Investigate; Lv.4 Chain Combo and Lv.5 Asura Strike
Ki Explosion Skill Image Ki Explosion
Active Skill
Casting Range: 1.5m
Levels Delay SP HP Description
Level 1 2.0s 11 50 Isolates the target, dealing 220% Dmg to an enemy and knocking all targets in the area by 2m. Has a 50% chance to stun the target for 2 sec
Level 2 2.0s 12 60 Isolates the target, dealing 240% Dmg to an enemy and knocking all targets in the area by 2.5m. Has a 55% chance to stun the target for 2 sec
Level 3 2.0s 13 70 Isolates the target, dealing 260% Dmg to an enemy and knocking all targets in the area by 3m. Has a 60% chance to stun the target for 2 sec
Level 4 2.0s 14 80 Isolates the target, dealing 280% Dmg to an enemy and knocking all targets in the area by 3.5m. Has a 65% chance to stun the target for 2 sec
Level 5 2.0s 15 90 Isolates the target, dealing 300% Dmg to an enemy and knocking all targets in the area by 4m. Has a 70% chance to stun the target for 2 sec
Palm Push Strike Skill Image Palm Push Strike
Active Skill
Casting Range: 1.5m
Levels Delay SP Description
Level 1 1.5s 15 Knocks back the target for 3m, dealing 300% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier
Level 2 1.5s 20 Knocks back the target for 3m, dealing 400% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier
Level 3 1.5s 25 Knocks back the target for 3m, dealing 500% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier
Level 4 1.5s 30 Knocks back the target for 3m, dealing 600% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier
Level 5 1.5s 35 Knocks back the target for 3m, dealing 700% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier
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