Creator

Creator

Merchant's 2nd Transcendent Job

With knowledge comes understanding, and with understanding comes mastery. The Creator's knowledge of science has reached the saturation point, leading to a mastery over the laws of nature...

Highlighted skill levels can only be unlocked if you have spend a total of 120 skill points. It's called Job Breakthrough.
Powerful Acid Demonstration Skill Image Powerful Acid Demonstration
Passive Skill
Requires Acid Demonstration Lv.3*
Levels Description
Level 1 Make Acid Demonstration bring Fire M.Dmg equal to 80% M.Atk, and SP cost of Acid Demonstration increases by 2 points
Level 2 Make Acid Demonstration bring extra Fire M.Dmg equal to 110% M.Atk, and SP cost of Acid Demonstration increases by 4 points
Level 3 Make Acid Demonstration bring extra Fire M.Dmg equal to 140% M.Atk, and SP cost of Acid Demonstration increases by 6 points
Level 4 Make Acid Demonstration bring extra Fire M.Dmg equal to 170% M.Atk, and SP cost of Acid Demonstration increases by 8 points
Level 5 Make Acid Demonstration bring extra Fire M.Dmg equal to 200% M.Atk, and SP cost of Acid Demonstration increases by 10 points
Improved Acid Demonstration Skill Image Improved Acid Demonstration
Active Skill
Casting Range: 6.0m
Cast Time: 2.5s
Requires Powerful Acid Demonstration Lv.3*
Special Cost: Bottle Grenade x1 and Acid Bottle x1
Levels Delay SP Description
Level 1 2.0s 18 Deals ((Atk + M.Atk) x360% + target's VIT) Dmg to an enemy. Has a 1% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 2 2.0s 20 Deals ((Atk + M.Atk) x440% + target's VIT) Dmg to an enemy. Has a 2% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 3 2.0s 22 Deals ((Atk + M.Atk) x520% + target's VIT) Dmg to an enemy. Has a 3% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 4 2.0s 24 Deals ((Atk + M.Atk) x600% + target's VIT) Dmg to an enemy. Has a 4% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 5 2.0s 26 Deals ((Atk + M.Atk) x680% + target's VIT) Dmg to an enemy. Has a 5% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 6 2.0s 28 Deals ((Atk + M.Atk) x760% + target's VIT) Dmg to an enemy. Has a 6% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 7 2.0s 30 Deals ((Atk + M.Atk) x840% + target's VIT) Dmg to an enemy. Has a 7% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 8 2.0s 32 Deals ((Atk + M.Atk) x920% + target's VIT) Dmg to an enemy. Has a 8% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 9 2.0s 34 Deals ((Atk + M.Atk) x1000% + target's VIT) Dmg to an enemy. Has a 9% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 10 2.0s 36 Deals ((Atk + M.Atk) x1080% + target's VIT) Dmg to an enemy. Has a 10% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 11 2.0s 38 Deals ((Atk + M.Atk) x1110% + target's VIT) Dmg to an enemy. Has a 11% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 12 2.0s 40 Deals ((Atk + M.Atk) x1140% + target's VIT) Dmg to an enemy. Has a 12% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 13 2.0s 42 Deals ((Atk + M.Atk) x1080% + target's VIT) Dmg to an enemy. Has a 10% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 14 2.0s 44 Deals ((Atk + M.Atk) x1200% + target's VIT) Dmg to an enemy. Has a 14% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 15 2.0s 46 Deals ((Atk + M.Atk) x1230% + target's VIT) Dmg to an enemy. Has a 15% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 16 2.0s 48 Deals ((Atk + M.Atk) x1260% + target's VIT) Dmg to an enemy. Has a 16% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 17 2.0s 50 Deals ((Atk + M.Atk) x1290% + target's VIT) Dmg to an enemy. Has a 17% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 18 2.0s 50 Deals ((Atk + M.Atk) x1320% + target's VIT) Dmg to an enemy. Has a 18% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 19 2.0s 50 Deals ((Atk + M.Atk) x1350% + target's VIT) Dmg to an enemy. Has a 19% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 20 2.0s 50 Deals ((Atk + M.Atk) x1380% + target's VIT) Dmg to an enemy. Has a 20% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Gene Research Skill Image Gene Research
Passive Skill
Levels Description
Level 1 Alchemist's Intelligence permanently increases by 1 point, SP Regen increases by 1 point
Level 2 Alchemist's Intelligence permanently increases by 2 point, SP Regen increases by 2 point
Level 3 Alchemist's Intelligence permanently increases by 3 point, SP Regen increases by 3 point
Level 4 Alchemist's Intelligence permanently increases by 4 point, SP Regen increases by 4 point
Level 5 Alchemist's Intelligence permanently increases by 5 point, SP Regen increases by 5 point
Level 6 Alchemist's Intelligence permanently increases by 6 point, SP Regen increases by 6 point
Level 7 Alchemist's Intelligence permanently increases by 7 point, SP Regen increases by 7 point
Level 8 Alchemist's Intelligence permanently increases by 8 point, SP Regen increases by 8 point
Level 9 Alchemist's Intelligence permanently increases by 9 point, SP Regen increases by 9 point
Level 10 Alchemist's Intelligence permanently increases by 10 point, SP Regen increases by 10 point
Chemical Protection Weapon Skill Image Chemical Protection Weapon
Active Skill
Casting Range: 6.0m
Special Cost: Glistening Coat x1
Levels Delay Description
Level 1 1.0s Release alchemy - Chemical Protection Weapon to an ally, protecting their weapon from damage within 100 seconds
Level 2 1.0s Release alchemy - Chemical Protection Weapon to an ally, protecting their weapon from damage within 200 seconds
Level 3 1.0s Release alchemy - Chemical Protection Weapon to an ally, protecting their weapon from damage within 300 seconds
Chemical Protection Armor Skill Image Chemical Protection Armor
Active Skill
Requires Chemical Protection Weapon Lv.3*
Levels Description
Level 1 While Alchemy - Chemical Protection Weapon is active, the ally's armor is protected from damage for 100 seconds
Level 2 While Alchemy - Chemical Protection Weapon is active, the ally's armor is protected from damage for 200 seconds
Level 3 While Alchemy - Chemical Protection Weapon is active, the ally's armor is protected from damage for 300 seconds
Chemical Weapon Destruction Skill Image Chemical Weapon Destruction
Passive Skill
Requires Chemical Protection Armor Lv.3*
Levels Description
Level 1 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 15%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 2 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 20%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 3 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 25%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 4 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 30%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 5 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 35%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 6 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 40%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 7 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 45%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 8 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 50%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 9 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 55%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 10 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 60%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 11 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 62%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 12 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 64%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 13 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 66%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 14 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 68%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 15 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 70%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Chemical Helm Destruction Skill Image Chemical Helm Destruction
Passive Skill
Requires Chemical Weapon Destruction Lv.5*
Levels Description
Level 1 When the enemy's armor is broken by alchemist's skills, there is a 10% chance to break target's helmet
Level 2 When the enemy's armor is broken by alchemist's skills, there is a 20% chance to break target's helmet
Level 3 When the enemy's armor is broken by alchemist's skills, there is a 30% chance to break target's helmet
Chemical shield Destruction Skill Image Chemical Shield Destruction
Passive Skill
Requires Chemical Helm Destruction Lv.3*
Levels Description
Level 1 When the enemy's armor is broken by alchemist's skills, there is a 10% chance to break target's off-hand weapon
Level 2 When the enemy's armor is broken by alchemist's skills, there is a 20% chance to break target's off-hand weapon
Level 3 When the enemy's armor is broken by alchemist's skills, there is a 30% chance to break target's off-hand weapon
HP Potion Cast Skill Image HP Potion Cast
Active Skill
Casting Range: 8.0m
Special Cost: Condensed White Potion x1
Requires Pharmacy Lv.5*
Levels Delay SP Description
Level 1 1.0s 3 Throw Condensed White Potion to an ally, and restores target's 10% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 14%
Level 2 1.0s 4 Throw Condensed White Potion to an ally, and restores target's 20% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 18%
Level 3 1.0s 5 Throw Condensed White Potion to an ally, and restores target's 30% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 22%
Level 4 1.0s 6 Throw Condensed White Potion to an ally, and restores target's 40% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 26%
Level 5 1.0s 7 Throw Condensed White Potion to an ally, and restores target's 50% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 30%
Level 6 1.0s 8 Throw Condensed White Potion to an ally, and restores target's 60% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 34%
Level 7 1.0s 9 Throw Condensed White Potion to an ally, and restores target's 70% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 38%
Level 8 1.0s 10 Throw Condensed White Potion to an ally, and restores target's 80% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 42%
Level 9 1.0s 11 Throw Condensed White Potion to an ally, and restores target's 90% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 46%
Level 10 1.0s 12 Throw Condensed White Potion to an ally, and restores target's 100% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 50%
MP Potion Cast Skill Image MP Potion Cast
Active Skill
Casting Range: 8.0m
Special Cost: Condensed Blue Potion x1
Requires HP Potion Cast Lv.5*
Levels Delay SP Description
Level 1 1.0s 3 Throw condensed blue potion to an ally, and restores target's 100% potion effects; the skill's effect is influenced by target's VIT and caster's INT
Homunculus Strength II Skill Image Homunculus Strength II
Passive Skill
Requires Homunculus Strength I Lv.5*
Levels Description
Level 1 Increase the skill multiplier of Hell Plant by 10%. Permanently increase Homunculus' attributes, Lif: M.Atk +1%, Dmg Reduc. +2%; Amistr: Max HP +1%, ASPD +5%; Vanilmirth: M.Atk +1%, Dmg Reduc. + 2%
Level 2 Increase the skill multiplier of Hell Plant by 20%. Permanently increase Homunculus' attributes, Lif: M.Atk +2%, Dmg Reduc. +4%; Amistr: Max HP +2%, ASPD +10%; Vanilmirth: M.Atk +2%, Dmg Reduc. + 4%
Level 3 Increase the skill multiplier of Hell Plant by 30%. Permanently increase Homunculus' attributes, Lif: M.Atk +3%, Dmg Reduc. +6%; Amistr: Max HP +3%, ASPD +15%; Vanilmirth: M.Atk +3%, Dmg Reduc. + 6%
Level 4 Increase the skill multiplier of Hell Plant by 40%. Permanently increase Homunculus' attributes, Lif: M.Atk +4%, Dmg Reduc. +8%; Amistr: Max HP +4%, ASPD +20%; Vanilmirth: M.Atk +4%, Dmg Reduc. + 8%
Level 5 Increase the skill multiplier of Hell Plant by 50%. Permanently increase Homunculus' attributes, Lif: M.Atk +5%, Dmg Reduc. +10%; Amistr: Max HP +5%, ASPD +25%; Vanilmirth: M.Atk +5%, Dmg Reduc. + 10%
Level 6 Increase the skill multiplier of Hell Plant by 60%. Permanently increase Homunculus' attributes, Lif: M.Atk +6%, Dmg Reduc. +12%; Amistr: Max HP +6%, ASPD +30%; Vanilmirth: M.Atk +6%, Dmg Reduc. + 12%
Level 7 Increase the skill multiplier of Hell Plant by 70%. Permanently increase Homunculus' attributes, Lif: M.Atk +7%, Dmg Reduc. +14%; Amistr: Max HP +7%, ASPD +35%; Vanilmirth: M.Atk +7%, Dmg Reduc. + 14%
Level 8 Increase the skill multiplier of Hell Plant by 80%. Permanently increase Homunculus' attributes, Lif: M.Atk +8%, Dmg Reduc. +16%; Amistr: Max HP +8%, ASPD +40%; Vanilmirth: M.Atk +8%, Dmg Reduc. + 16%
Level 9 Increase the skill multiplier of Hell Plant by 90%. Permanently increase Homunculus' attributes, Lif: M.Atk +9%, Dmg Reduc. +18%; Amistr: Max HP +9%, ASPD +45%; Vanilmirth: M.Atk +9%, Dmg Reduc. + 18%
Level 10 Increase the skill multiplier of Hell Plant by 100%. Permanently increase Homunculus' attributes, Lif: M.Atk +10%, Dmg Reduc. +20%; Amistr: Max HP +10%, ASPD +50%; Vanilmirth: M.Atk +10%, Dmg Reduc. + 20%
Hell Plant Skill Image Hell Plant
Active Skill
Casting Range: 5.0m
Special Cost: Plant Bottle x1
Levels Delay SP Description
Level 1 1.5s 20 Summons a Hell Plant to attack a single enemy target, dealing Atk210% Neutral Dmg with a 12% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 2 1.5s 24 Summons a Hell Plant to attack a single enemy target, dealing Atk230% Neutral Dmg with a 14% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 3 1.5s 28 Summons a Hell Plant to attack a single enemy target, dealing Atk250% Neutral Dmg with a 16% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 4 1.5s 32 Summons a Hell Plant to attack a single enemy target, dealing Atk270% Neutral Dmg with a 18% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 5 1.5s 36 Summons a Hell Plant to attack a single enemy target, dealing Atk290% Neutral Dmg with a 20% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 6 1.5s 40 Summons a Hell Plant to attack a single enemy target, dealing Atk310% Neutral Dmg with a 22% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 7 1.5s 44 Summons a Hell Plant to attack a single enemy target, dealing Atk330% Neutral Dmg with a 24% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 8 1.5s 48 Summons a Hell Plant to attack a single enemy target, dealing Atk350% Neutral Dmg with a 26% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 9 1.5s 52 Summons a Hell Plant to attack a single enemy target, dealing Atk370% Neutral Dmg with a 28% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 10 1.5s 56 Summons a Hell Plant to attack a single enemy target, dealing Atk390% Neutral Dmg with a 30% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Super Life Psychic Skill Image Super Life Psychic
Passive Skill
Requires Life Psychic Lv.5*
Levels Description
Level 1 In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 3, increase Vanilmirth's M.Atk by 1
Level 2 In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 4, increase Vanilmirth's M.Atk by 2
Level 3 In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 5, increase Vanilmirth's M.Atk by 3
Level 4 In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 6, increase Vanilmirth's M.Atk by 4
Level 5 In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Level 6 In Life Psychic state, increase Lif's M.Atk by 100, Amistr's Max HP by 2%, Vanilmirth's M.Atk by 2%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Level 7 In Life Psychic state, increase Lif's M.Atk by 200, Amistr's Max HP by 4%, Vanilmirth's M.Atk by 4%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Level 8 In Life Psychic state, increase Lif's M.Atk by 300, Amistr's Max HP by 6%, Vanilmirth's M.Atk by 6%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Level 9 In Life Psychic state, increase Lif's M.Atk by 400, Amistr's Max HP by 8%, Vanilmirth's M.Atk by 8%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Level 10 In Life Psychic state, increase Lif's M.Atk by 500, Amistr's Max HP by 10%, Vanilmirth's M.Atk by 10%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
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