Hunter

Hunter

Archer 2nd Job

His/Her goal is to attack from a distance, but using the Falcon he/she became friends with while staying in the forest, he/she is able to rush an enemy as well. The Falcon also has the keenness to keep an eye out for an opportunity to attack.

The Hunter is an outstanding job that has the ability to counter and attack in any situation.

Highlighted skill levels can only be unlocked if you have spend a total of 120 skill points. It's called Job Breakthrough.
Improve Concentration Skill Image Improve Concentration
Passive Skill
Levels Description
Level 1 Permanently increase Agi 1 and DEX 1
Level 2 Permanently increase Agi 2 and DEX 2
Level 3 Permanently increase Agi 3 and DEX 3
Level 4 Permanently increase Agi 4 and DEX 4
Level 5 Permanently increase Agi 5 and DEX 5
Level 6 Permanently increase Agi 6 and DEX 6
Level 7 Permanently increase Agi 7 and DEX 7
Level 8 Permanently increase Agi 8 and DEX 8
Level 9 Permanently increase Agi 9 and DEX 9
Level 10 Permanently increase Agi 10 and DEX 10
Level 11 Permanently increase Agi 10, DEX 10, LUK 1, Critical Hit 1, Critical Damage 1%.
Level 12 Permanently increase Agi 10, DEX 10, LUK 2, Critical Hit 2, Critical Damage 2%.
Level 13 Permanently increase Agi 10, DEX 10, LUK 3, Critical Hit 3, Critical Damage 3%.
Level 14 Permanently increase Agi 10, DEX 10, LUK 4, Critical Hit 4, Critical Damage 4%.
Level 15 Permanently increase Agi 10, DEX 10, LUK 5, Critical Hit 5, Critical Damage 5%.
Level 16 Permanently increase Agi 10, DEX 10, LUK 6, Critical Hit 6, Critical Damage 6%.
Level 17 Permanently increase Agi 10, DEX 10, LUK 7, Critical Hit 7, Critical Damage 7%.
Level 18 Permanently increase Agi 10, DEX 10, LUK 8, Critical Hit 8, Critical Damage 8%.
Level 19 Permanently increase Agi 10, DEX 10, LUK 9, Critical Hit 9, Critical Damage 9%.
Level 20 Permanently increase Agi 10, DEX 10, LUK 10, Critical Hit 10, Critical Damage 10%.
Splitting Arrows Skill Image Splitting Arrows
Active Skill
Casting Range: 5.0m (+2.5m with Vulture's Eye Lv.10)
Levels Delay SP Description
Level 1 1.5s 15 Shoots split arrows to deal arrow Dmg equal to 180% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
Level 2 1.5s 17 Shoots split arrows to deal arrow Dmg equal to 230% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
Level 3 1.5s 19 Shoots split arrows to deal arrow Dmg equal to 280% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
Level 4 1.5s 21 Shoots split arrows to deal arrow Dmg equal to 330% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.
Level 5 1.5s 23 Shoots split arrows to deal arrow Dmg equal to 380% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.
Level 6 1.5s 25 Shoots split arrows to deal arrow Dmg equal to 430% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.
Level 7 1.5s 27 Shoots split arrows to deal arrow Dmg equal to 480% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.
Level 8 1.5s 29 Shoots split arrows to deal arrow Dmg equal to 530% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.
Level 9 1.5s 31 Shoots split arrows to deal arrow Dmg equal to 580% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.
Level 10 1.5s 33 Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets.
Heavy Arrow Skill Image Heavy Arrow
Active Skill
Casting Range: 5.0m (+2.5m with Vulture's Eye Lv.10)
Requires Splitting Arrows Lv.5*
Levels Delay SP CD Description
Level 1 1.0s 32 5.5 Shoots with all strength, Dealing (Atk275%) arrow Dmg to the target. In the next 2.8 sec, the target suffers 30% more damage from auto attacks dealt by archers
Level 2 1.0s 34 5.5 Shoots with all strength, Dealing (Atk300%) arrow Dmg to the target. In the next 3.6 sec, the target suffers 30% more damage from auto attacks dealt by archers
Level 3 1.0s 36 5.5 Shoots with all strength, Dealing (Atk325%) arrow Dmg to the target. In the next 4.4 sec, the target suffers 30% more damage from auto attacks dealt by archers
Level 4 1.0s 38 5.5 Shoots with all strength, Dealing (Atk350%) arrow Dmg to the target. In the next 5.2 sec, the target suffers 30% more damage from auto attacks dealt by archers
Level 5 1.0s 40 5.5 Shoots with all strength, Dealing (Atk375%) arrow Dmg to the target. In the next 6.0 sec, the target suffers 30% more damage from auto attacks dealt by archers
Level 6 1.0s 42 5.5 Shoots with all strength, Dealing (Atk400%) arrow Dmg to the target. In the next 6.8 sec, the target suffers 30% more damage from auto attacks dealt by archers
Level 7 1.0s 44 5.5 Shoots with all strength, Dealing (Atk425%) arrow Dmg to the target. In the next 7.6 sec, the target suffers 30% more damage from auto attacks dealt by archers
Level 8 1.0s 46 5.5 Shoots with all strength, Dealing (Atk450%) arrow Dmg to the target. In the next 8.4 sec, the target suffers 30% more damage from auto attacks dealt by archers
Level 9 1.0s 48 5.5 Shoots with all strength, Dealing (Atk475%) arrow Dmg to the target. In the next 9.2 sec, the target suffers 30% more damage from auto attacks dealt by archers
Level 10 1.0s 50 5.5 Shoots with all strength, Dealing (Atk500%) arrow Dmg to the target. In the next 10.0 sec, the target suffers 30% more damage from auto attacks dealt by archers
Blitz Beat Skill Image Blitz Beat
Passive Skill
Levels Description
Level 1 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (35 + Beastmastery damage + INT(Intelligence/2)*2 + INT(Dexterity/10)*2) *1.0, to a single enemy; and the beast deals damage: (Atk + Refine Atk)*5%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 2 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (40 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *1.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*10%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 3 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (45 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *2.0, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*15%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 4 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (50 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *2.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*20%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 5 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (55 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *3.0, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*25%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 6 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (60 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *3.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*30%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 7 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (65 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *4.0, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*35%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 8 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (70 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *4.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*40%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 9 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (75 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.0, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*45%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 10 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (80 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*50%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 11 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (85 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*55%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 12 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (90 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*60%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 13 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (95 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*65%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 14 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (100 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*70%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 15 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (105 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*75%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 16 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (110 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*80%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 17 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (115 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*85%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 18 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (120 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*90%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 19 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (125 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*95%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Level 20 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (130 + Beastmastery damage + Rounded(INT/2) *2 + Rounded(DEX/10) *2) *5.5, to a single enemy; and the beast deals additional damage: (Atk + Refine Atk)*100%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of bast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Falcon Assault Skill Image Falcon Assault
Active Skill
Casting Range: 5.0m (+2.5m with Vulture's Eye Lv.10)
Requires Blitz Beat Lv.5*
Levels Delay SP Description
Level 1 1.5s 30 Sends the falcon to attack an enemy, dealing damage equal to 220% of Blitz Beat
Level 2 1.5s 34 Sends the falcon to attack an enemy, dealing damage equal to 290% of Blitz Beat
Level 3 1.5s 38 Sends the falcon to attack an enemy, dealing damage equal to 360% of Blitz Beat
Level 4 1.5s 42 Sends the falcon to attack an enemy, dealing damage equal to 430% of Blitz Beat
Level 5 1.5s 46 Sends the falcon to attack an enemy, dealing damage equal to 500% of Blitz Beat
Beastmastery Skill Image Beastmastery
Passive Skill
Levels Description
Level 1 Increase beast damage by 6
Level 2 Increase beast damage by 12
Level 3 Increase beast damage by 18
Level 4 Increase beast damage by 24
Level 5 Increase beast damage by 30
Level 6 Increase beast damage by 36
Level 7 Increase beast damage by 42
Level 81 Increase beast damage by 48
Level 9 Increase beast damage by 54
Level 10 Increase beast damage by 60
Level 11 Increase beast damage by 66
Level 12 Increase beast damage by 72
Level 13 Increase beast damage by 78
Level 14 Increase beast damage by 84
Level 15 Increase beast damage by 90
Level 16 Increase beast damage by 96
Level 17 Increase beast damage by 102
Level 18 Increase beast damage by 108
Level 19 Increase beast damage by 114
Level 20 Increase beast damage by 120
Lightning Arrow Skill Image Lightning Arrow
Active Skill
Levels Delay CD SP Description
Level 1 0.5s 1.0s 35 Shoots Ligtning Arrows to the sky to reveal all hidden enemy units within 3m. Lasts 10 sec
Level 2 0.5s 1.0s 35 Shoots Ligtning Arrows to the sky to reveal all hidden enemy units and traps within 4m. Lasts 15 sec
Level 3 0.5s 1.0s 35 Shoots Ligtning Arrows to the sky to reveal all hidden enemy units and traps within 5m. Lasts 20 sec
Frost Trap Skill Image Frost Trap
Active Skill
Casting Range: 5.0m (+2.5m with Vulture's Eye Lv.10)
Levels Delay SP Description
Level 1 0.5s 20 Places a trap in the target area, dealing (Dex * (3+BaseLv/100) * (1+Int/35) * 20%) water M.Dmg based on Def to all enemies in range when triggered. Has a 12% chance to freeze targets. If the targets are not frozen, slows them by 30% for 4 sec. Can have up to 2 traps of this kind.
Level 2 0.5s 20 Places a trap in the target area, dealing (Dex * (3+BaseLv/100) * (1+Int/35) * 40%) water M.Dmg based on Def to all enemies in range when triggered. Has a 14% chance to freeze targets. If the targets are not frozen, slows them by 35% for 5 sec. Can have up to 2 traps of this kind.
Level 3 0.5s 20 Places a trap in the target area, dealing (Dex * (3+BaseLv/100) * (1+Int/35) * 60%) water M.Dmg based on Def to all enemies in range when triggered. Has a 16% chance to freeze targets. If the targets are not frozen, slows them by 40% for 6 sec. Can have up to 2 traps of this kind.
Level 4 0.5s 20 Places a trap in the target area, dealing (Dex * (3+BaseLv/100) * (1+Int/35) * 80%) water M.Dmg based on Def to all enemies in range when triggered. Has a 18% chance to freeze targets. If the targets are not frozen, slows them by 45% for 7 sec. Can have up to 2 traps of this kind.
Level 5 0.5s 20 Places a trap in the target area, dealing (Dex * (3+BaseLv/100) * (1+Int/35) * 100%) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.
Claymore Trap Skill Image Claymore Trap
Active Skill
Casting Range: 5.0m (+2.5m with Vulture's Eye Lv.10)
Levels Delay SP Description
Level 1 1.5s 30 Places a trap in the specified area. When triggered, it deals (Dex* (3+BaseLv/100)*(1+Int/35)*90%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Level 2 1.5s 30 Places a trap in the specified area. When triggered, it Deals (Dex* (3+BaseLv/100)*(1+Int/35)*140%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Level 3 1.5s 30 Places a trap in the specified area. When triggered, it Deals (Dex* (3+BaseLv/100)*(1+Int/35)*190%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Level 4 1.5s 30 Places a trap in the specified area. When triggered, it Deals (Dex* (3+BaseLv/100)*(1+Int/35)*240%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Level 5 1.5s 30 Places a trap in the specified area. When triggered, it Deals (Dex* (3+BaseLv/100)*(1+Int/35)*290%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Level 6 1.5s 30 Places a trap in the specified area. When triggered, it Deals (Dex* (3+BaseLv/100)*(1+Int/35)*340%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Level 7 1.5s 30 Places a trap in the specified area. When triggered, it Deals (Dex* (3+BaseLv/100)*(1+Int/35)*390%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Level 8 1.5s 30 Places a trap in the specified area. When triggered, it Deals (Dex* (3+BaseLv/100)*(1+Int/35)*440%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Level 9 1.5s 30 Places a trap in the specified area. When triggered, it Deals (Dex* (3+BaseLv/100)*(1+Int/35)*490%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Level 10x 1.5s 30 Places a trap in the specified area. When triggered, it Deals (Dex* (3+BaseLv/100)*(1+Int/35)*540%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Detonator Skill Image Detonator
Active Skill
Casting Range: 5.0m (+2.5m with Vulture's Eye Lv.10)
Requires Claymore Trap Lv.3*
Levels Delay SP Description
Level 1 2.0s 20 Detonates all placed traps, increasing their damage dealt by 10%. Could also tap to detonate traps.
Level 2 2.0s 20 Detonates all placed traps, increasing their damage dealt by 20%. Could also tap to detonate traps.
Level 3 2.0s 20 Detonates all placed traps, increasing their damage dealt by 30%. Could also tap to detonate traps.
Level 4 2.0s 20 Detonates all placed traps, increasing their damage dealt by 40%. Frost Trap, Claymore Trap and Land Mine explode area increased by 0.2m
Level 5 2.0s 20 Detonates all placed traps, increasing their damage dealt by 50%. Frost Trap, Claymore Trap and Land Mine explode area increased by 0.4m
Level 6 2.0s 20 Detonates all placed traps, increasing their damage dealt by 60%. Frost Trap, Claymore Trap and Land Mine explode area increased by 0.6m
Level 7 2.0s 20 Detonates all placed traps, increasing their damage dealt by 70%. Frost Trap, Claymore Trap and Land Mine explode area increased by 0.8m
Level 8 2.0s 20 Detonates all placed traps, increasing their damage dealt by 80%. Frost Trap, Claymore Trap and Land Mine explode area increased by 1.0m
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