Lord Knight

Lord Knight

Swordsman's 2nd Transcendent Job

Under the instructions of the King, he/she has devoted to live as a Knight serving the King. He/She has the ability to move very quickly riding a PecoPeco. Having greater strength and the ability to attack than a Swordsman, he/she points his/her weapon at those who endanger the weak and the King.

The ability to move quickly, combined with a variety of different physical attacks puts fear into all enemies

Highlighted skill levels can only be unlocked if you have spend a total of 120 skill points. It's called Job Breakthrough.
Counter Attack Skill Image Counter Attack
Active Skill
Casting Range: 9.0m
Requires Lord Knight Lv.90
Levels Delay CD SP Description
Level 1 0.5s 30.0s 14 Grants whole Party with Endure effect. Knight gains 4% Atk, 10 HIT. Reduces Def provided by equipments by 8% for 25 sec
Level 2 0.5s 30.0s 18 Grants whole Party with Endure effect. Knight gains 8% Atk, 20 HIT. Reduces Def provided by equipments by 16% for 30 sec
Level 3 0.5s 30.0s 22 Grants whole Party with Endure effect. Knight gains 12% Atk, 30 HIT. Reduces Def provided by equipments by 24% for 35 sec
Level 4 0.5s 30.0s 26 Grants whole Party with Endure effect. Knight gains 16% Atk, 40 HIT. Reduces Def provided by equipments by 32% for 40 sec
Level 5 0.5s 30.0s 30 Grants whole Party with Endure effect. Knight gains 20% Atk, 50 HIT. Reduces Def provided by equipments by 40% for 45 sec
Lord's Aura Skill Image Lord's Aura
Active Skill
Requires Lord Knight Lv.90
Levels Delay CD SP Description
Level 1 1.0s 10.0s 44 Lord Knight provides 12% DMG for the whole Party for 30 sec
Level 2 1.0s 10.0s 48 Lord Knight provides 14% DMG for the whole Party for 60 sec
Level 3 1.0s 10.0s 52 Lord Knight provides 16% DMG for the whole Party for 90 sec
Level 4 1.0s 10.0s 56 Lord Knight provides 18% DMG for the whole Party for 120 sec
Level 5 1.0s 10.0s 60 Lord Knight provides 20% DMG for the whole Party for 150 sec
Level 6 1.0s 10.0s 64 Lord Knight provides 22% DMG for the whole Party for 180 sec
Level 7 1.0s 10.0s 68 Lord Knight provides 24% DMG for the whole Party for 210 sec
Level 8 1.0s 10.0s 72 Lord Knight provides 26% DMG for the whole Party for 240 sec
Level 9 1.0s 10.0s 76 Lord Knight provides 28% DMG for the whole Party for 270 sec
Level 10 1.0s 10.0s 80 Lord Knight provides 30% DMG for the whole Party for 300 sec
Head Crush Skill Image Head Crush
Active Skill
Requires Lord Knight Lv.90
Requires Aura Blade Lv.3*
Levels Delay CD SP Description
Level 1 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 10 Atk, Has a 4% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 2 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 20 Atk, Has a 6% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 3 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 30 Atk, Has a 8% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 4 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 40 Atk, Has a 10% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 5 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 50 Atk, Has a 12% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 6 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 60 Atk, Has a 14% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 7 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 70 Atk, Has a 16% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 8 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 80 Atk, Has a 18% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 9 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 90 Atk, Has a 20% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 10 0.5s 75.0s 60 Knight enters Head Crush status in 60 sec to improve 100 Atk, Has a 22% chance to apply Bleed status with Auto Attacks. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 11 0.5s 75.0s 60 Knight enters Head Crush status in 80 sec to improve 110 Atk, Has a 22% chance to apply Bleed status with Auto Attacks. Deals additional 5% Dmg to Bleeding target. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 12 0.5s 75.0s 60 Knight enters Head Crush status in 100 sec to improve 120 Atk, Has a 22% chance to apply Bleed status with Auto Attacks. Deals additional 10% Dmg to Bleeding target. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 13 0.5s 75.0s 60 Knight enters Head Crush status in 120 sec to improve 130 Atk, Has a 22% chance to apply Bleed status with Auto Attacks. Deals additional 15% Dmg to Bleeding target. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 14 0.5s 75.0s 60 Knight enters Head Crush status in 140 sec to improve 140 Atk, Has a 22% chance to apply Bleed status with Auto Attacks. Deals additional 20% Dmg to Bleeding target. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Level 15 0.5s 75.0s 60 Knight enters Head Crush status in 160 sec to improve 150 Atk, Has a 22% chance to apply Bleed status with Auto Attacks. Deals additional 25% Dmg to Bleeding target. If the attack is critical, Applies Bleed for sure. Stacks up to 3 layers. Sword type weapons are required.
Joint Beat Skill Image Joint Beat
Active Skill
Casting Range: 2.0m
Requires Lord Knight Lv.90
Levels Delay SP Description
Level 1 1.0s 12 Strikes at the joints of the target, dealing (Atk60%) Dmg. Has a 10% chance to apply 1 negative status for 10 sec
Level 2 1.0s 12 Strikes at the joints of the target, dealing (Atk70%) Dmg. Has a 15% chance to apply 1 negative status for 10 sec
Level 3 1.0s 14 Strikes at the joints of the target, dealing (Atk80%) Dmg. Has a 20% chance to apply 1 negative status for 10 sec
Level 4 1.0s 14 Strikes at the joints of the target, dealing (Atk90%) Dmg. Has a 25% chance to apply 1 negative status for 10 sec
Level 5 1.0s 16 Strikes at the joints of the target, dealing (Atk100%) Dmg. Has a 30% chance to apply 1 negative status for 10 sec
Level 6 1.0s 16 Strikes at the joints of the target, dealing (Atk110%) Dmg. Has a 35% chance to apply 1 negative status for 10 sec
Level 7 1.0s 18 Strikes at the joints of the target, dealing (Atk120%) Dmg. Has a 40% chance to apply 1 negative status for 10 sec
Level 8 1.0s 18 Strikes at the joints of the target, dealing (Atk130%) Dmg. Has a 45% chance to apply 1 negative status for 10 sec
Level 9 1.0s 20 Strikes at the joints of the target, dealing (Atk140%) Dmg. Has a 50% chance to apply 1 negative status for 10 sec
Level 10 1.0s 20 Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
Sword Parry Skill Image Sword Parry
Active Skill
Casting Range: 1.0m
Requires Lord Knight Lv.90
Requires One-Hand Quicken Lv.5*
Levels Delay SP Description
Level 1 1.5s 50 Has a 23% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Level 2 1.5s 50 Has a 26% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Level 3 1.5s 50 Has a 29% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Level 4 1.5s 50 Has a 32% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Level 5 1.5s 50 Has a 35% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Level 6 1.5s 50 Has a 38% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Level 7 1.5s 50 Has a 41% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Level 8 1.5s 50 Has a 44% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Level 9 1.5s 50 Has a 47% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Level 10 1.5s 50 Has a 50% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival's AGI.
Spiral Pierce Skill Image Spiral Pierce
Active Skill
Casting Range: 2.0m
Requires Lord Knight Lv.90
Levels Delay CD SP Description
Level 1 0.5s 4.0s 11 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*40% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 2 0.5s 4.0s 12 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*80% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 3 0.5s 4.0s 13 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*120% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 4 0.5s 4.0s 14 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*160% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 5 0.5s 4.0s 15 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*200% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 6 0.5s 4.0s 16 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*240% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 7 0.5s 4.0s 17 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*280% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 8 0.5s 4.0s 18 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*320% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 9 0.5s 4.0s 19 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*360% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 10 0.5s 4.0s 20 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*400% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 11 0.5s 4.0s 21 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*440% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 12 0.5s 4.0s 22 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*480% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 13 0.5s 4.0s 23 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*520% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 14 0.5s 4.0s 24 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*560% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 15 0.5s 4.0s 25 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*600% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 16 0.5s 4.0s 26 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*640% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 17 0.5s 4.0s 27 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*680% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 18 0.5s 4.0s 28 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*720% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 19 0.5s 4.0s 29 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*760% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Level 20 0.5s 4.0s 30 Attacks an enemy with the spinning spear, dealing (Str Factor + Atk*Weapon ClassFactor + Refine Atk Factor + Base Lv Factor)*800% Dmg. Stuns the target for 2 sec, deals more damage if the target is a small size monster. Spear type weapons are required.
Call of Justice Skill Image Call of Justice
Passive Skill
Requires Lord Knight Lv.90
Levels Description
Level 1 Each 5 VIT provides Lord Knight with 1 Atk
Level 2 Each 5 VIT provides Lord Knight with 2 Atk
Level 3 Each 5 VIT provides Lord Knight with 3 Atk
Level 4 Each 5 VIT provides Lord Knight with 4 Atk
Level 5 Each 5 VIT provides Lord Knight with 5 Atk
HP Alight Skill Image HP Alight
Active Skill
Casting Range: 1.0m
Requires Lord Knight Lv.90
Levels Delay CD SP Description
Level 1 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +50) real damage to nearby enemies. Lasts 12 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 2 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +100) real damage to nearby enemies. Lasts 14 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 3 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +150) real damage to nearby enemies. Lasts 16 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 4 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +200) real damage to nearby enemies. Lasts 18 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 5 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +250) real damage to nearby enemies. Lasts 20 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 6 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +300) real damage to nearby enemies. Lasts 22 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 7 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +350) real damage to nearby enemies. Lasts 24 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 8 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +400) real damage to nearby enemies. Lasts 26 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 9 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +450) real damage to nearby enemies. Lasts 28 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 10 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP + 10%Max SP +500) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 11 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP + 20%Max SP +600) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 12 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP + 20%Max SP +700) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 13 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP + 20%Max SP +800) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 14 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP + 20%Max SP +900) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Level 15 1.5s 30.0s 25 Strikes enemies heavily at the cost of knight's HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP + 20%Max SP +1000) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won't restore HP and SP naturally if used
Frenzy Skill Image Frenzy
Active Skill
Casting Range: 1.0m
Requires Lord Knight Lv.90
Levels Delay CD SP Description
Level 1 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 90%, Healing received decreases by 100%
Level 2 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 80%, Healing received decreases by 90%
Level 3 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 70%, Healing received decreases by 80%
Level 4 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 60%, Healing received decreases by 70%
Level 5 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 50%, Healing received decreases by 60%
Level 6 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 40%, Healing received decreases by 50%
Level 7 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 30%, Healing received decreases by 40%
Level 8 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 20%, Healing received decreases by 30%
Level 9 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 10%, Healing received decreases by 20%
Level 10 2.5s 90.0s 100 Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 seconds, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 0%, Healing received decreases by 10%
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