Monk

Monk

Acolyte 2nd Job

It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body.

With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great strength and tough blow/hits.

Highlighted skill levels can only be unlocked if you have spend a total of 120 skill points. It's called Job Breakthrough.
Call Spirits Skill Image Call Spirits
Active Skill
Casting Time: 1.0s
Levels Delay SP Description
Level 1 1.0s 8 Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 1 bombs. Lasts 300 sec
Level 2 1.0s 8 Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 2 bombs. Lasts 300 sec
Level 3 1.0s 8 Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 3 bombs. Lasts 300 sec
Level 4 1.0s 8 Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 4 bombs. Lasts 300 sec
Level 5 1.0s 8 Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
Zen Skill Image Zen
Active Skill
Casting Time: 2.0s
Requires Call Spirits Lv.5*
Levels Delay SP Description
Level 1 1.0s 20 Gathers spirit bombs to the max (up to 5 at a time)
Iron Fist Skill Image Iron Fist
Passive Skill
Levels Description
Level 1 When using Kunckles or fighting without weapon, Atk increases by 4, Auto Attack increases by 20
Level 2 When using Kunckles or fighting without weapon, Atk increases by 8, Auto Attack increases by 40
Level 3 When using Kunckles or fighting without weapon, Atk increases by 12, Auto Attack increases by 60
Level 4 When using Kunckles or fighting without weapon, Atk increases by 16, Auto Attack increases by 80
Level 5 When using Kunckles or fighting without weapon, Atk increases by 20, Auto Attack increases by 100
Level 6 When using Kunckles or fighting without weapon, Atk increases by 24, Auto Attack increases by 120
Level 7 When using Kunckles or fighting without weapon, Atk increases by 28, Auto Attack increases by 140
Level 8 When using Kunckles or fighting without weapon, Atk increases by 32, Auto Attack increases by 160
Level 9 When using Kunckles or fighting without weapon, Atk increases by 36, Auto Attack increases by 180
Level 10 When using Kunckles or fighting without weapon, Atk increases by 40, Auto Attack increases by 200
Critical Explosion Skill Image Critical Explosion
Active Skill
Special Cost: Spirit Bomb x5
Levels Delay SP Description
Level 1 1.0s 15 Ignite spirit bombs around, caster enters 180s Critical Explosion; Crit increases by 10, every spirit bomb of Call Spirits will extra increase its Atk by 20%, but HP and SP will not be naturally recovered. During Critical Explosion, Monk's Auto Attack will increase by (Intelligence x5)
Level 2 1.0s 15 Ignite spirit bombs around, caster enters 180s Critical Explosion; Crit increases by 12.5, every spirit bomb of Call Spirits will extra increase its Atk by 40%, but HP and SP will not be naturally recovered. During Critical Explosion, Monk's Auto Attack will increase by (Intelligence x5)
Level 3 1.0s 15 Ignite spirit bombs around, caster enters 180s Critical Explosion; Crit increases by 15, every spirit bomb of Call Spirits will extra increase its Atk by 60%, but HP and SP will not be naturally recovered. During Critical Explosion, Monk's Auto Attack will increase by (Intelligence x5)
Level 4 1.0s 15 Ignite spirit bombs around, caster enters 180s Critical Explosion; Crit increases by 17.5, every spirit bomb of Call Spirits will extra increase its Atk by 80%, but HP and SP will not be naturally recovered. During Critical Explosion, Monk's Auto Attack will increase by (Intelligence x5)
Level 5 1.0s 15 Ignite spirit bombs around, caster enters 180s Critical Explosion; Crit increases by 20, every spirit bomb of Call Spirits will extra increase its Atk by 100%, but HP and SP will not be naturally recovered. During Critical Explosion, Monk's Auto Attack will increase by (Intelligence x5)
Asura Strike Skill Image Asura Strike
Active Skill
Casting Range: 3.0m
Requires Critical Explosion Lv.3*
Levels Delay Time SP CD Description
Level 1 4.0s 4.0s ALL 10.0s Spends all SP to deal (Atk*(4+Remaining SP/100) + 2500 + 500x5) lane Dmg to the target. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Level 2 3.5s 3.5s ALL 10.0s Spends all SP to deal (Atk*(8+Remaining SP/100) + 2500 + 500x10) lane Dmg to the target. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Level 3 3.0s 3.0s ALL 10.0s Spends all SP to deal (Atk*(12+Remaining SP/100) + 2500 + 500x15) lane Dmg to the target. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Level 4 2.5s 2.5s ALL 10.0s Spends all SP to deal (Atk*(16+Remaining SP/100) + 2500 + 500x20) lane Dmg to the target. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Level 5 2.0s 2.0s ALL 10.0s Spends all SP to deal (Atk*(20+Remaining SP/100) + 2500 + 500x25) lane Dmg to the target. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Level 6 1.5s 2.0s ALL 9.0s Spends all SP to deal (Atk*(24+Remaining SP/100) + 2500 + 500x30) lane Dmg to the target. Ignores 6% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Level 7 1.5s 2.0s ALL 8.0s Spends all SP to deal (Atk*(28+Remaining SP/100) + 2500 + 500x35) lane Dmg to the target. Ignores 12% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Level 8 1.5s 2.0s ALL 7.0s Spends all SP to deal (Atk*(32+Remaining SP/100) + 2500 + 500x40) lane Dmg to the target. Ignores 18% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Level 9 1.5s 2.0s ALL 6.0s Spends all SP to deal (Atk*(36+Remaining SP/100) + 2500 + 500x45) lane Dmg to the target. Ignores 24% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Level 10 1.5s 2.0s ALL 5.0s Spends all SP to deal (Atk*(40+Remaining SP/100) + 2500 + 500x50) lane Dmg to the target. Ignores 30% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec. Bomb cost is decided by the previous skill casted: Direct Release: Bomb Cost x5, Combo Finish/Blade Stop: Bomb Cost x3, Tiger Knuckle Fist: Bomb Cost x3, Chain Crush Combo: Bomb Cost x1
Triple Attack Skill Image Triple Attack
Passive Skill
Levels Description
Level 1 Allows Monk to have a 20% chance to deal 120% Dmg when launching auto attacks
Level 2 Allows Monk to have a 20% chance to deal 140% Dmg when launching auto attacks
Level 3 Allows Monk to have a 20% chance to deal 160% Dmg when launching auto attacks
Level 4 Allows Monk to have a 20% chance to deal 180% Dmg when launching auto attacks
Level 5 Allows Monk to have a 20% chance to deal 200% Dmg when launching auto attacks
Level 6 Allows Monk to have a 20% chance to deal 220% Dmg when launching auto attacks
Level 7 Allows Monk to have a 20% chance to deal 240% Dmg when launching auto attacks
Level 8 Allows Monk to have a 20% chance to deal 260% Dmg when launching auto attacks
Level 9 Allows Monk to have a 20% chance to deal 280% Dmg when launching auto attacks
Level 10 Allows Monk to have a 20% chance to deal 300% Dmg when launching auto attacks
Level 11 Allows Monk to have a 20% chance to deal 310% Dmg and silence enemy for 0.5 seconds when launching auto attacks.
Level 12 Allows Monk to have a 20% chance to deal 320% Dmg and silence enemy for 1.0 seconds when launching auto attacks.
Level 13 Allows Monk to have a 20% chance to deal 330% Dmg and silence enemy for 1.5 seconds when launching auto attacks.
Level 14 Allows Monk to have a 20% chance to deal 340% Dmg and silence enemy for 2.0 seconds when launching auto attacks.
Level 15 Allows Monk to have a 20% chance to deal 350% Dmg and silence enemy for 2.5 seconds when launching auto attacks.
Level 16 Allows Monk to have a 20% chance to deal 360% Dmg and silence enemy for 3.0 seconds when launching auto attacks.
Level 17 Allows Monk to have a 20% chance to deal 370% Dmg and silence enemy for 3.5 seconds when launching auto attacks.
Level 18 Allows Monk to have a 20% chance to deal 380% Dmg and silence enemy for 4.0 seconds when launching auto attacks.
Level 19 Allows Monk to have a 20% chance to deal 390% Dmg and silence enemy for 4.5 seconds when launching auto attacks.
Level 20 Allows Monk to have a 20% chance to deal 400% Dmg and silence enemy for 5.0 seconds when launching auto attacks.
Chain Combo Skill Image Chain Combo
Active Skill
Casting Range: 1.5m
Requires Triple Attack Lv.5*
Levels Delay SP Description
Level 1 1.5s 10 The skill must be casted after Triple Attack. It deals 400% Dmg to the target. Damage dealt by the skill is slightly bossted by VIT
Level 2 1.4s 14 The skill must be casted after Triple Attack. It deals 480% Dmg to the target. Damage dealt by the skill is slightly bossted by VIT
Level 3 1.3s 17 The skill must be casted after Triple Attack. It deals 560% Dmg to the target. Damage dealt by the skill is slightly bossted by VIT
Level 4 1.2s 21 The skill must be casted after Triple Attack. It deals 640% Dmg to the target. Damage dealt by the skill is slightly bossted by VIT
Level 5 1.1s 26 The skill must be casted after Triple Attack. It deals 720% Dmg to the target. Damage dealt by the skill is slightly bossted by VIT
Combo Finish Skill Image Combo Finish
Active Skill
Casting Range: 1.5m
Special Cost: Spirit Bomb x1 And Chain Combo x1
Requires Chain Combo Lv.3*
Levels Delay SP Description
Level 1 1.5s 15 The target must endure the combo skills after Chain Combo, this skill deals 560% Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Level 2 1.4s 20 The target must endure the combo skills after Chain Combo, this skill deals 640% Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Level 3 1.3s 25 The target must endure the combo skills after Chain Combo, this skill deals 720% Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Level 4 1.2s 30 The target must endure the combo skills after Chain Combo, this skill deals 800% Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Level 5 1.1s 35 The target must endure the combo skills after Chain Combo, this skill deals 880% Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Level 6 1.0s 37 The target must endure the combo skills after Chain Combo, this skill deals 1000 % Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Level 7 1.0s 39 The target must endure the combo skills after Chain Combo, this skill deals 1120% Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Level 8 1.0s 41 The target must endure the combo skills after Chain Combo, this skill deals 1240% Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Level 9 1.0s 43 The target must endure the combo skills after Chain Combo, this skill deals 1360% Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Level 10 1.0s 45 The target must endure the combo skills after Chain Combo, this skill deals 1480% Dmg to a single enemy. When Combo Finish is put in Auto-skill Bar, Chain Combo and Combo Finish will automatically be released after triggering Triple Attack
Flee Skill Image Flee
Passive Skill
Levels Description
Level 1 Increases monk Flee by 1%
Level 2 Increases monk Flee by 3%
Level 3 Increases monk Flee by 5%
Level 4 Increases monk Flee by 7%
Level 5 Increases monk Flee by 9%
Level 6 Increases monk Flee by 11%
Level 7 Increases monk Flee by 13%
Level 8 Increases monk Flee by 15%
Level 9 Increases monk Flee by 17%
Level 10 Increases monk Flee by 19%
Level 11 Increases monk Flee by 19%. There is a 2% chance to recover 5% HP from the magical damage received.
Level 12 Increases monk Flee by 19%. There is a 4% chance to recover 10% HP from the magical damage received.
Level 13 Increases monk Flee by 19%. There is a 6% chance to recover 15% HP from the magical damage received.
Level 14 Increases monk Flee by 19%. There is a 8% chance to recover 20% HP from the magical damage received.
Level 15 Increases monk Flee by 19%. There is a 10% chance to recover 25% HP from the magical damage received.
Level 16 Increases monk Flee by 19%. There is a 12% chance to recover 30% HP from the magical damage received.
Level 17 Increases monk Flee by 19%. There is a 14% chance to recover 35% HP from the magical damage received.
Level 18 Increases monk Flee by 19%. There is a 16% chance to recover 40% HP from the magical damage received.
Level 19 Increases monk Flee by 19%. There is a 18% chance to recover 45% HP from the magical damage received.
Level 20 Increases monk Flee by 19%. There is a 20% chance to recover 50% HP from the magical damage received.
Steel Body Skill Image Steel Body
Active Skill
Cast Time: 5.0s
Requires Flee Lv.5*
Levels Delay SP Description
Level 1 1.0s 200 Enters Steel Body status for 30 sec, taking 85% less damage but losing 45% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Level 2 1.0s 200 Enters Steel Body status for 60 sec, taking 85% less damage but losing 40% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Level 3 1.0s 200 Enters Steel Body status for 90 sec, taking 85% less damage but losing 35% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Level 4 1.0s 200 Enters Steel Body status for 120 sec, taking 85% less damage but losing 30% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Level 5 1.0s 200 Enters Steel Body status for 150 sec, taking 85% less damage but losing 25% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Investigate Skill Image Investigate
Active Skill
Casting Range: 1.5m
Cast Time: 1.0s
Levels CD SP Description
Level 1 3.0s 12 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*1 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 2 3.0s 15 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*2 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 3 3.0s 18 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*3 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 4 3.0s 21 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*4 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 5 3.0s 24 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*5 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 6 3.0s 24 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*5.4 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 7 3.0s 24 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*5.8 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 8 3.0s 24 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*6.2 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 9 3.0s 24 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*6.6 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 10 3.0s 24 Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*7.0 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Spirits Recovery Skill Image Spirits Recovery
Passive Skill
Levels Description
Level 1 Monk restore HP: (Max HP/500 +4)*1 and SP: (Max SP/500 +4)*1 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of Asura Strike, the restoration is still effective.
Level 2 Monk restore HP: (Max HP/500 +4)*2 and SP: (Max SP/500 +4)*2 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of Asura Strike, the restoration is still effective.
Level 3 Monk restore HP: (Max HP/500 +4)*3 and SP: (Max SP/500 +4)*3 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of Asura Strike, the restoration is still effective.
Level 4 Monk restore HP: (Max HP/500 +4)*4 and SP: (Max SP/500 +4)*4 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of Asura Strike, the restoration is still effective.
Level 5 Monk restore HP: (Max HP/500 +4)*5 and SP: (Max SP/500 +4)*5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of Asura Strike, the restoration is still effective.
Body Relocation Skill Image Body Relocation
Active Skill
Requires Spirits Recovery Lv.3*
Levels CD SP Description
Level 1 1.0s 14 Monk teleports forward. Body Relocation doesn't consume Spirit Bomb while Critical Explosion is active. Consumes 1 Spirit Bomb normally. This skill will put Asura Strike into a 2-second Cast Delay
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